package min3d.vos; /** * Encapsulates camera-related properties, including view frustrum. */ public class CameraVo { public Number3d position = new Number3d(0,1000, 10000); // ... note, not 'managed' public Number3d target = new Number3d(0,0,0); public Number3d upAxis = new Number3d(0,1,0); public FrustumManaged frustum = new FrustumManaged(null); public CameraVo() { } }