package min3d.vos; import javax.microedition.khronos.opengles.GL10; public enum ShadeModel { SMOOTH (GL10.GL_SMOOTH), FLAT (GL10.GL_FLAT); private final int _glConstant; private ShadeModel(int $glConstant) { _glConstant = $glConstant; } public int glConstant() { return _glConstant; } }