package min3d.vos; import javax.microedition.khronos.opengles.GL10; /** * Structure to hold one OpenGL texture environment command. * * Is the equivalent of calling: * glTexEnvx(GL10.GL_TEXTURE_ENV, pname, param); */ public class TexEnvxVo { public int pname = GL10.GL_TEXTURE_ENV_MODE; public int param = GL10.GL_MODULATE; public TexEnvxVo() { } public TexEnvxVo(int $pname, int $param) { pname = $pname; param = $param; } /** * Convenience method */ public void setAll(int $pname, int $param) { pname = $pname; param = $param; } }