Scene.java 5.1 KB

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  1. package min3d.core;
  2. import java.util.ArrayList;
  3. import min3d.Min3d;
  4. import min3d.interfaces.IDirtyParent;
  5. import min3d.interfaces.IObject3dContainer;
  6. import min3d.interfaces.ISceneController;
  7. import min3d.vos.CameraVo;
  8. import min3d.vos.Color4;
  9. import min3d.vos.Color4Managed;
  10. import min3d.vos.FogType;
  11. import android.util.Log;
  12. public class Scene implements IObject3dContainer, IDirtyParent
  13. {
  14. private ArrayList<Object3d> _children = new ArrayList<Object3d>();
  15. private ManagedLightList _lights;
  16. private CameraVo _camera;
  17. private Color4Managed _backgroundColor;
  18. private boolean _lightingEnabled;
  19. private Color4 _fogColor;
  20. private float _fogFar;
  21. private float _fogNear;
  22. private FogType _fogType;
  23. private boolean _fogEnabled;
  24. private ISceneController _sceneController;
  25. public Scene(ISceneController $sceneController)
  26. {
  27. _sceneController = $sceneController;
  28. _lights = new ManagedLightList();
  29. _fogColor = new Color4(255, 255, 255, 255);
  30. _fogNear = 0;
  31. _fogFar = 10;
  32. _fogType = FogType.LINEAR;
  33. _fogEnabled = false;
  34. }
  35. /**
  36. * Allows you to use any Class implementing ISceneController
  37. * to drive the Scene...
  38. * @return
  39. */
  40. public ISceneController sceneController()
  41. {
  42. return _sceneController;
  43. }
  44. public void sceneController(ISceneController $sceneController)
  45. {
  46. _sceneController = $sceneController;
  47. }
  48. //
  49. /**
  50. * Resets Scene to default settings.
  51. * Removes and clears any attached Object3ds.
  52. * Resets light list.
  53. */
  54. public void reset()
  55. {
  56. clearChildren(this);
  57. _children = new ArrayList<Object3d>();
  58. _camera = new CameraVo();
  59. _backgroundColor = new Color4Managed(0,0,0,255, this);
  60. _lights = new ManagedLightList();
  61. lightingEnabled(true);
  62. }
  63. /**
  64. * Adds Object3d to Scene. Object3d's must be added to Scene in order to be rendered
  65. * Returns always true.
  66. */
  67. public void addChild(Object3d $o)
  68. {
  69. if (_children.contains($o)) return;
  70. _children.add($o);
  71. $o.parent(this);
  72. $o.scene(this);
  73. }
  74. public void clear()
  75. {
  76. _children.clear();
  77. }
  78. public void addChildAt(Object3d $o, int $index)
  79. {
  80. if (_children.contains($o)) return;
  81. _children.add($index, $o);
  82. }
  83. /**
  84. * Removes Object3d from Scene.
  85. * Returns false if unsuccessful
  86. */
  87. public boolean removeChild(Object3d $o)
  88. {
  89. $o.parent(null);
  90. $o.scene(null);
  91. return _children.remove($o);
  92. }
  93. public Object3d removeChildAt(int $index)
  94. {
  95. Object3d o = _children.remove($index);
  96. if (o != null) {
  97. o.parent(null);
  98. o.scene(null);
  99. }
  100. return o;
  101. }
  102. public Object3d getChildAt(int $index)
  103. {
  104. return _children.get($index);
  105. }
  106. /**
  107. * TODO: Use better lookup
  108. */
  109. public Object3d getChildByName(String $name)
  110. {
  111. for (int i = 0; i < _children.size(); i++)
  112. {
  113. if (_children.get(0).name() == $name) return _children.get(0);
  114. }
  115. return null;
  116. }
  117. public int getChildIndexOf(Object3d $o)
  118. {
  119. return _children.indexOf($o);
  120. }
  121. public int numChildren()
  122. {
  123. return _children.size();
  124. }
  125. /**
  126. * Scene's camera
  127. */
  128. public CameraVo camera()
  129. {
  130. return _camera;
  131. }
  132. public void camera(CameraVo $camera)
  133. {
  134. _camera = $camera;
  135. }
  136. /**
  137. * Scene instance's background color
  138. */
  139. public Color4Managed backgroundColor()
  140. {
  141. return _backgroundColor;
  142. }
  143. /**
  144. * Lights used by the Scene
  145. */
  146. public ManagedLightList lights()
  147. {
  148. return _lights;
  149. }
  150. /**
  151. * Determines if lighting is enabled for Scene.
  152. */
  153. public boolean lightingEnabled()
  154. {
  155. return _lightingEnabled;
  156. }
  157. public void lightingEnabled(boolean $b)
  158. {
  159. _lightingEnabled = $b;
  160. }
  161. //
  162. /*
  163. public boolean backgroundTransparent() {
  164. return _backgroundTransparent;
  165. }
  166. public void backgroundTransparent(boolean backgroundTransparent) {
  167. this._backgroundTransparent = backgroundTransparent;
  168. }
  169. */
  170. public Color4 fogColor() {
  171. return _fogColor;
  172. }
  173. public void fogColor(Color4 _fogColor) {
  174. this._fogColor = _fogColor;
  175. }
  176. public float fogFar() {
  177. return _fogFar;
  178. }
  179. public void fogFar(float _fogFar) {
  180. this._fogFar = _fogFar;
  181. }
  182. public float fogNear() {
  183. return _fogNear;
  184. }
  185. public void fogNear(float _fogNear) {
  186. this._fogNear = _fogNear;
  187. }
  188. public FogType fogType() {
  189. return _fogType;
  190. }
  191. public void fogType(FogType _fogType) {
  192. this._fogType = _fogType;
  193. }
  194. public boolean fogEnabled() {
  195. return _fogEnabled;
  196. }
  197. public void fogEnabled(boolean _fogEnabled) {
  198. this._fogEnabled = _fogEnabled;
  199. }
  200. /**
  201. * Used by Renderer
  202. */
  203. void init() /*package-private*/
  204. {
  205. Log.i(Min3d.TAG, "Scene.init()");
  206. this.reset();
  207. _sceneController.initScene();
  208. _sceneController.getInitSceneHandler().post(_sceneController.getInitSceneRunnable());
  209. }
  210. void update()
  211. {
  212. _sceneController.updateScene();
  213. _sceneController.getUpdateSceneHandler().post(_sceneController.getUpdateSceneRunnable());
  214. }
  215. /**
  216. * Used by Renderer
  217. */
  218. ArrayList<Object3d> children() /*package-private*/
  219. {
  220. return _children;
  221. }
  222. private void clearChildren(IObject3dContainer $c)
  223. {
  224. for (int i = $c.numChildren() - 1; i >= 0; i--)
  225. {
  226. Object3d o = $c.getChildAt(i);
  227. o.clear();
  228. if (o instanceof Object3dContainer)
  229. {
  230. clearChildren((Object3dContainer)o);
  231. }
  232. }
  233. }
  234. public void onDirty()
  235. {
  236. //
  237. }
  238. }