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- package min3d.core;
- import java.util.ArrayList;
- import min3d.Min3d;
- import min3d.interfaces.IDirtyParent;
- import min3d.interfaces.IObject3dContainer;
- import min3d.interfaces.ISceneController;
- import min3d.vos.CameraVo;
- import min3d.vos.Color4;
- import min3d.vos.Color4Managed;
- import min3d.vos.FogType;
- import android.util.Log;
- public class Scene implements IObject3dContainer, IDirtyParent
- {
- private ArrayList<Object3d> _children = new ArrayList<Object3d>();
- private ManagedLightList _lights;
- private CameraVo _camera;
-
- private Color4Managed _backgroundColor;
- private boolean _lightingEnabled;
-
- private Color4 _fogColor;
- private float _fogFar;
- private float _fogNear;
- private FogType _fogType;
- private boolean _fogEnabled;
- private ISceneController _sceneController;
-
- public Scene(ISceneController $sceneController)
- {
- _sceneController = $sceneController;
- _lights = new ManagedLightList();
- _fogColor = new Color4(255, 255, 255, 255);
- _fogNear = 0;
- _fogFar = 10;
- _fogType = FogType.LINEAR;
- _fogEnabled = false;
- }
- /**
- * Allows you to use any Class implementing ISceneController
- * to drive the Scene...
- * @return
- */
- public ISceneController sceneController()
- {
- return _sceneController;
- }
- public void sceneController(ISceneController $sceneController)
- {
- _sceneController = $sceneController;
- }
-
- //
-
- /**
- * Resets Scene to default settings.
- * Removes and clears any attached Object3ds.
- * Resets light list.
- */
- public void reset()
- {
- clearChildren(this);
- _children = new ArrayList<Object3d>();
- _camera = new CameraVo();
-
- _backgroundColor = new Color4Managed(0,0,0,255, this);
-
- _lights = new ManagedLightList();
-
- lightingEnabled(true);
- }
-
- /**
- * Adds Object3d to Scene. Object3d's must be added to Scene in order to be rendered
- * Returns always true.
- */
- public void addChild(Object3d $o)
- {
- if (_children.contains($o)) return;
-
- _children.add($o);
-
- $o.parent(this);
- $o.scene(this);
- }
- public void clear()
- {
- _children.clear();
- }
-
- public void addChildAt(Object3d $o, int $index)
- {
- if (_children.contains($o)) return;
- _children.add($index, $o);
- }
-
- /**
- * Removes Object3d from Scene.
- * Returns false if unsuccessful
- */
- public boolean removeChild(Object3d $o)
- {
- $o.parent(null);
- $o.scene(null);
- return _children.remove($o);
- }
-
- public Object3d removeChildAt(int $index)
- {
- Object3d o = _children.remove($index);
-
- if (o != null) {
- o.parent(null);
- o.scene(null);
- }
- return o;
- }
-
- public Object3d getChildAt(int $index)
- {
- return _children.get($index);
- }
-
- /**
- * TODO: Use better lookup
- */
- public Object3d getChildByName(String $name)
- {
- for (int i = 0; i < _children.size(); i++)
- {
- if (_children.get(0).name() == $name) return _children.get(0);
- }
- return null;
- }
-
- public int getChildIndexOf(Object3d $o)
- {
- return _children.indexOf($o);
- }
-
- public int numChildren()
- {
- return _children.size();
- }
- /**
- * Scene's camera
- */
- public CameraVo camera()
- {
- return _camera;
- }
- public void camera(CameraVo $camera)
- {
- _camera = $camera;
- }
-
- /**
- * Scene instance's background color
- */
- public Color4Managed backgroundColor()
- {
- return _backgroundColor;
- }
- /**
- * Lights used by the Scene
- */
- public ManagedLightList lights()
- {
- return _lights;
- }
- /**
- * Determines if lighting is enabled for Scene.
- */
- public boolean lightingEnabled()
- {
- return _lightingEnabled;
- }
-
- public void lightingEnabled(boolean $b)
- {
- _lightingEnabled = $b;
- }
-
- //
- /*
- public boolean backgroundTransparent() {
- return _backgroundTransparent;
- }
- public void backgroundTransparent(boolean backgroundTransparent) {
- this._backgroundTransparent = backgroundTransparent;
- }
- */
- public Color4 fogColor() {
- return _fogColor;
- }
- public void fogColor(Color4 _fogColor) {
- this._fogColor = _fogColor;
- }
- public float fogFar() {
- return _fogFar;
- }
- public void fogFar(float _fogFar) {
- this._fogFar = _fogFar;
- }
- public float fogNear() {
- return _fogNear;
- }
- public void fogNear(float _fogNear) {
- this._fogNear = _fogNear;
- }
- public FogType fogType() {
- return _fogType;
- }
- public void fogType(FogType _fogType) {
- this._fogType = _fogType;
- }
- public boolean fogEnabled() {
- return _fogEnabled;
- }
- public void fogEnabled(boolean _fogEnabled) {
- this._fogEnabled = _fogEnabled;
- }
- /**
- * Used by Renderer
- */
- void init() /*package-private*/
- {
- Log.i(Min3d.TAG, "Scene.init()");
-
- this.reset();
-
- _sceneController.initScene();
- _sceneController.getInitSceneHandler().post(_sceneController.getInitSceneRunnable());
- }
-
- void update()
- {
- _sceneController.updateScene();
- _sceneController.getUpdateSceneHandler().post(_sceneController.getUpdateSceneRunnable());
- }
-
- /**
- * Used by Renderer
- */
- ArrayList<Object3d> children() /*package-private*/
- {
- return _children;
- }
-
- private void clearChildren(IObject3dContainer $c)
- {
- for (int i = $c.numChildren() - 1; i >= 0; i--)
- {
- Object3d o = $c.getChildAt(i);
- o.clear();
-
- if (o instanceof Object3dContainer)
- {
- clearChildren((Object3dContainer)o);
- }
- }
- }
-
- public void onDirty()
- {
- //
- }
- }
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