ShadeModel.java 334 B

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  1. package min3d.vos;
  2. import javax.microedition.khronos.opengles.GL10;
  3. public enum ShadeModel
  4. {
  5. SMOOTH (GL10.GL_SMOOTH),
  6. FLAT (GL10.GL_FLAT);
  7. private final int _glConstant;
  8. private ShadeModel(int $glConstant)
  9. {
  10. _glConstant = $glConstant;
  11. }
  12. public int glConstant()
  13. {
  14. return _glConstant;
  15. }
  16. }